Archive for May, 2013

The Marshmallow Test

Tuesday, May 28th, 2013

OK, I’m a sucker for Daniel Goleman. And anything with “marshmallow” in the title.

And, apparently, I’m pretty partial to LinkedIn thought leader articles, as I find myself loitering there enjoying good ideas (and blog fodder) more and more often.

Daniel Goleman, king of emotional intelligence and related books, lectures, etc., has many wise things to say.

Apparently at the prompting of LinkedIn CEO Jeff Weiner, Goleman today wrote about the legendary ” and its implications for the business world.

As Goleman describes, in the marshmallow test, a group of four-year-olds received one marshmallow, but were told that they could have two marshmallows if they waited seven or eight minutes.

It turns out the good things really do come to those who wait. Fourteen years later, the kids who held out for the two marshmallows excelled at learning, social skills and delaying gratification in favor of focusing on goals.

Being able to delay gratification, says Goleman, “hinges on a cognitive skill: concentrating on the good feelings that will come from achieving a goal, and so ignoring tempting distractions. That ability also lets us keep going toward that goal despite frustrations, setbacks, and obstacles. And therein lies its application to entrepreneurs and business leaders.”

This worries me greatly, as I am a tremendous fan of instant gratification.

OK, it’s a good lesson, even for those who aren’t entrepreneurial types: keep your eye on the prize.

Which hopefully is better for you than two marshmallows.

 

David Ogilvy, UX and Daily Aesthetics

Tuesday, May 21st, 2013

They don’t call him “The Father of Advertising” for nothing.

I subscribe to a daily email from Fast Company Design, and I try to make time to read it as often as I can.

David OgilvyNot only does it often have interesting business insights, but I think design and aesthetics are an important part of our daily visual intake regardless of any obvious utility. They spark the imagination. Please the eye. Bring a smile. Create an association.

You could also look out the window, really look, for a full minute – assuming your view is of something other than the wall of the building next door. But even that, with a little creativity, could become an object of fascination. So say I.

Back to UX, aka UEX, aka UED: User Experience Design, the subject of so they can make it look and work simply, easily and satisfyingly for us.

A recent FastCoDesign email featured an article called, “11 Rules For Great UX Design, Adapted From An Original Mad Man.”

The article adapts 11 principles for creating great ad campaigns put forth by the great Ogilvy.

“By swapping a word here and there and shifting the context from a ‘campaign’ to a ‘digital interface’ and ‘user experience,'” writes author Ted Booth, “Ogilvy’s principles rival those produced by UX thought leaders working today.”

Here are just two:

2. Unless your campaign experience is built around a great idea, it will flop.

Don Draper

In other words, user experience designers shouldn’t get so focused on the mechanics of the design that they lose sight of creating a phenomenal experience.

That’s a no-win proposition.

7. Committees can criticize advertisements experiences, but they cannot write them.

It’s like the old joke: What’s a camel? A horse that was designed by a committee.

Some things never change. Keep teams small and nimble. Or maybe hire Don Draper.

 

In conclusion: Stop to smell, and gaze at, the flowers and look to tested wisdom for new meaning.

 

 

Learning Program and Team Awards 2009-2014

ORGANIZATION / CATEGORY DESIGNATION

ASTD Excellence in Practice

Technical Training Award
Training Management Citation (for new programs)
Learning Technology Citation
Workplace Learning & Collaboration–Leadership Development (x2) Award, Citation
Workplace Learning & Collaboration–Onboarding Citation
Sales Enablement Citation

Brandon Hall Excellence in Learning

Best Custom Content Gold
Best in Learning Strategy and Governance Gold
Best Leadership Development Program Gold
Best Innovation in Learning Technology Silver
Best Leadership Sales Training Silver
Best Integration of Learning and Talent Management Bronze
Best Use of Games for Learning Bronze

Brandon Hall Technology Excellence

Best Advance in Social Learning Technology Gold

CLO Magazine Learning in Practice

Technology Innovation Gold, Division 1
Innovation Gold, Division 1
Business Impact Gold, Division 2
Business Impact Bronze, Division 2

 

Learning Organization Ranking Awards

ORGANIZATION / AWARD NOTES

American Society for Training & Development

ASTD BEST #1 (up from #32 in one year)
#2 (up from #37 in two years)

ELearning! Media Group

Learning! 100 #1 (first year on list)

Chief Learning Officer Magazine

LearningElite #1, #4

Training Magazine

 Training Top 125 #1, #2 (up from #41 in one year)
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